Archived Changes for Rune King's Star Platinum Armor (1 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a961f1a64ab5fc2ec84567d | artifacts | Rune King's Star Platinum Armor | Update | Approved |
Effect Description:
The wielder gains the following effects:
-Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor.
- Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change.
-The armor provides the Magical Trait to the owners ruler unit when equipped.
-Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit.
-Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor.
-Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used.
Current Charges: 4/8
Relic Bonus: The wielder's character unit increases their armor and HP by 1. → The wielder gains the following effects:
-Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor.
- Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change.
-The armor provides the Magical Trait to the owners ruler unit when equipped.
-Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit.
-Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor.
-Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used.
Current Charges: 0/8
Relic Bonus: The wielder's character unit increases their armor and HP by 1.
Owner:
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