Archived Changes for Rune King's Star Platinum Armor (5 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a4c779944b7fd145f9a08b9 artifacts Rune King's Star Platinum Armor Update Approved
Equipped:
True → 0
Discord Message (1518678293367230494) juggernacht
6a3499dd9417abc035c25510 artifacts Rune King's Star Platinum Armor Update Approved
Effect Description:
The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. - Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit. -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor. -Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used. Current Charges: 4/8 Relic Bonus: Each time the wielder defeats someone in a duel (2-1, or 3-0), they increase their Prowess by one, to their character's cap. → The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. - Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit. -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor. -Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used. Current Charges: 4/8 Relic Bonus: The wielder's character unit increases their armor and HP by 1.
None mykonos_
6a34999a9417abc035c2550d artifacts Rune King's Star Platinum Armor Update Approved
Archived:
None → 0
Effect Description:
The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. -Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit without it's drawbacks. (Star Iron described here: ⁠unknown) -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges within the armor. -Rune Jump, 1 charge: You may jump (teleport) to a tile as far away as charges held within the armor. You retain your movement when this is used. Current Charges: 4/8 → The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. - Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit. -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor. -Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used. Current Charges: 4/8 Relic Bonus: Each time the wielder defeats someone in a duel (2-1, or 3-0), they increase their Prowess by one, to their character's cap.
Ongoing Modifiers:
None → []
None mykonos_
69da718b2829bca3c4c605d3 artifacts Rune King's Star Platinum Armor Update Approved
Equipped:
0 → True
Discord Message (1484686774176579719) juggernacht
69da70cc2829bca3c4c605cc artifacts Rune King's Star Platinum Armor Add Approved
Name:
None → Rune King's Star Platinum Armor
Rarity:
None → Legendary
Equipped:
None → 0
Effect Description:
None → The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. -Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit without it's drawbacks. (Star Iron described here: ⁠unknown) -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges within the armor. -Rune Jump, 1 charge: You may jump (teleport) to a tile as far away as charges held within the armor. You retain your movement when this is used. Current Charges: 4/8
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1484647511783116830) juggernacht